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1. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
I love all these changes, buffs and nerfs alike. This is the happiest I've been with tiericide since the t1 cruiser changes.
- by Tuxedo Catfish - at 2014.02.25 19:02:00
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2. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Please swap a lowslot for a mid on the Eris. Two mid-slot frigates and destroyers are a joke unless they're kiting ships, which dictors emphatically are not. I don't understand why something so counterproductive has to be a "design philosophy" f...
- by Tuxedo Catfish - at 2013.10.28 14:42:00
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3. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Excellent news. I honestly didn't find the split systems on the Ares that offensive (since it essentially gave you the option of using either, rather than forcing you to use both), but more lock range is definitely appreciated. I eagerly await yo...
- by Tuxedo Catfish - at 2013.10.28 14:24:00
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4. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
xttz wrote: The best way to address this (although probably too late now) is in a similar way to how old command ships worked: 1) Give the old interdictors stats geared toward small-scale pvp / gatecamping, much like the proposals in the OP 2)...
- by Tuxedo Catfish - at 2013.10.15 22:22:00
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5. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Mei Khlolov wrote: The current proposed Deimos changes are as close to perfect as they're gonna get. I get frustrated with my fellow gallente pilots as they want every goddamn ship to brawl. How many brawlers does a race need? If you've just g...
- by Tuxedo Catfish - at 2013.08.05 09:34:00
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6. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Please, tracking bonus on the Deimos. I really don't know what more to say that isn't repeating myself. Active armor tanking is better than the MWD bonus (and I'm glad you've backed down from that) but only because the MWD bonus is literally usele...
- by Tuxedo Catfish - at 2013.08.03 09:40:00
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7. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Michael J Caboose wrote: Hortoken Wolfbrother wrote: I also echo elendar's concerns. The minmatar/gallente ships are too vulnerable for large fleet fights. Not having natural resists or EHP to match up to their companions means they start of...
- by Tuxedo Catfish - at 2013.08.01 17:14:00
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8. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Why did you put the hybrid tracking bonus on a ship with no gun damage bonus? Why did you put the hybrid tracking bonus on a ship that already has bonused drones to deal with smaller targets? Why are command ships with active tank bonuses even a...
- by Tuxedo Catfish - at 2013.08.01 17:09:00
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9. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
It's a good start, and I'd definitely give it a month or two to see how it shakes out, but I think the real issue isn't the raw rep amount, but rather the inability for armor to fit upscaled modules the way shields can. Also, that the AAR is crip...
- by Tuxedo Catfish - at 2013.08.01 16:31:00
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10. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
I love these changes. A welcome relief from the HAC thread. Oh, but kick the mining bonuses out of POSes too. It's only fair.
- by Tuxedo Catfish - at 2013.08.01 16:28:00
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11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Marcel Devereux wrote: Edward Pierce wrote: I want to reiterate that the Deimos being left with the outdated MWD cap bonus is wrong for the same reasons it was bad on the Thorax, just like you decided to change the speed bonus on the Stabber...
- by Tuxedo Catfish - at 2013.07.30 16:55:00
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12. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Tsubutai wrote: Compared to a shield tanked blaster talos, a shield tanked 250mm rail deimos will be a lot quicker, much more agile, and slightly tankier with much better resists. It will also have more range, ~50% better tracking once you acc...
- by Tuxedo Catfish - at 2013.07.30 00:24:00
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13. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Tuxedo Catfish wrote: Nobody's complaining about the Deimos losing a utility high by itself. The ship needed an extra mid and the slot had to come from somewhere -- unless CCP is willing to budge and give the entire cla...
- by Tuxedo Catfish - at 2013.07.30 00:06:00
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14. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Yup, and the Ishtar was already reasonably powerful, and yet it receive the Dominix treatment. It's rather scary in fact. The new mid slot for the Deimos can account for almost whatever it could need. Asking for a tracki...
- by Tuxedo Catfish - at 2013.07.29 23:43:00
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15. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Wow ! I'm realizing people are complaining about the Deimos losing a utility high slot for a mid slot... Then, I understand why CCP is rather conservative in these changes. The ships are mostly only better than before in ...
- by Tuxedo Catfish - at 2013.07.29 23:35:00
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16. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Tracking is incredibly valuable for soloing in a blaster ship, because it determines whether or not your ship is ****** if you're caught by a lone frigate. (Or if you have to shed tackle quickly before his friends catch up.) This is more important...
- by Tuxedo Catfish - at 2013.07.29 22:56:00
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17. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
While I still think that a falloff + tracking combination wouldn't be as unreasonable as CCP Rise claims, I wouldn't mind trading the falloff for tracking either. "Close range blaster platform" and all that. But you should still replace the MWD ca...
- by Tuxedo Catfish - at 2013.07.29 20:47:00
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18. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: I agree with the gallente armour and blasters combo not making sense it turns the mega into a fairly average speed battleship at best not very quick and attack like when the Hype goes quicker... I was disappointed the mega ...
- by Tuxedo Catfish - at 2013.07.29 20:36:00
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19. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Maximus Andendare wrote: Phoenix Jones wrote: there is a camp that wants the Deimos to be this awesome zippy Blaster Platform ship.... I don't know why we'd want a Gallente ship to reflect the Gallente play style of in-yo...
- by Tuxedo Catfish - at 2013.07.29 20:22:00
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20. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Phox Jorkarzul wrote: Well it can lose one of the Damage for a tank or tracking, or 5% increase to speed for the MWD....which wouldn't be that bad I absolutely agree. :)
- by Tuxedo Catfish - at 2013.07.29 17:28:00
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